![]() ![]() The tone for me was always straight-up cyberpunk action. You're on a space station filled with literally hundreds of things trying to kill you, you've only got 6 hours to get out of there before Earth gets destroyed and/or the station explodes, there's a crazy AI chasing your every step, and you're running around with a plasma rocket launcher for most of the game. Never been sure why everyone considers SS1 to be a moody atmospheric horror thing, as exemplified by the weird "cinematic" music everyone else has already pointed out. I know it's still pre-alpha, but the gameplay video doesn't inspire much excitement (although there's also enough good stuff to keep an eye on the project). ![]() ![]() Not saying it's going to be bad.īut later levels aren't going to look and feel so great as the (showcase) medical level. It will have modern controls, AI and enemies, so it will be an entirely different experience. That's why they can make it with such a low budget. It rather looks like an optically polished SS1 enhanced edition. To me, that doesn't look like a modern remake. It clearly uses the same graphical blocks all the time, like the old game did, as can be seen here: Instead, it looks like this is only a polishing of the 20 year-old graphics. These levels don't look nearly as detailed and modern as the medical level. That can clearly be seen in the videos on Youtube where they show later stages of the game, e.g. After their trial with Unreal failed, they scaled that down to a much less ambitious remake. The prototype and the latest video that looks so stunning is from the medical level, and was produced when ND aimed at a much more ambitious remake of the game. After having had a closer look at what Nightdive published so far, I believe we may be in for some disappointment when the final product is out. ![]()
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